Staff di Sonic R: differenze tra le versioni
Aspetto
Creata pagina con "Questa è una lista di tutti coloro che hanno lavorato al gioco ''Sonic R''. ==Versione Saturn== ===Program Design & Implementation=== *Jon Burton (Traveller's Tales) ===Head Artist=== *James Cunliffe (Traveller's Tales) ===Lead Artist=== *Dave Burton (Traveller's Tales) ===Game Design Director=== *Takashi Iizuka (Sega Enterprises Ltd.) ===Map Design Director=== *Hirokazu Yasuhara (Sega of America Inc.) ===Additional Artwork=== *Kazuyuki Hoshi..." |
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| Riga 425: | Riga 425: | ||
===Developed by=== | ===Developed by=== | ||
*[[Traveller's Tales]] | *[[Traveller's Tales]] | ||
==Voci correlate== | |||
{{Staff}} | |||
Versione attuale delle 13:42, 31 gen 2026
Questa è una lista di tutti coloro che hanno lavorato al gioco Sonic R.
Versione Saturn
[modifica]Program Design & Implementation
[modifica]Head Artist
[modifica]- James Cunliffe (Traveller's Tales)
Lead Artist
[modifica]- Dave Burton (Traveller's Tales)
Game Design Director
[modifica]- Takashi Iizuka (Sega Enterprises Ltd.)
Map Design Director
[modifica]- Hirokazu Yasuhara (Sega of America Inc.)
Additional Artwork
[modifica]- Kazuyuki Hoshino (Sega Enterprises Ltd.)
Additional Artwork & Visual Advisor
[modifica]- Shigeru Okada (Sega Europe Ltd.)
Character Designer
[modifica]- Yuji Uekawa (Sega Enterprises Ltd.)
Music & Sound Producer
[modifica]- Richard Jacques (Sega Europe Ltd.)
General Producer
[modifica]- Yuji Naka (Sega Enterprises Ltd.)
Travellers Tales
[modifica]Programmed by
[modifica]Polygon Model Design and Implementation
[modifica]- Neil Allen
- Dave Burton
- James Cunliffe
Texture Map Design and Application
[modifica]- Neil Allen
- James Cunliffe
Character Animations
[modifica]- Dave Burton
Model and Animation Data Conversion
[modifica]- Andy Holdroyd
Terrain System Programming
[modifica]- John Hodskinson
Special Effects Programming
[modifica]Artificial Intelligence
[modifica]- Stephen Harding
- Gary Vine
Texture Application Software
[modifica]- Andy Holdroyd
Additional Programming
[modifica]- Stephen Harding
- Gary Vine
- John Hodskinson
- Andy Holdroyd
Development Director
[modifica]Special Thanks
[modifica]- Helen Burton
- Helen Gavin
Sega Enterprises Ltd.
[modifica]General Producer
[modifica]Project Manager
[modifica]Producer
[modifica]Game Design Director
[modifica]Game Designers
[modifica]- Shiro Mukaide
- Syun Nakamura
Game Advisors
[modifica]- Takao Miyoshi
- Katsuhiro Hasegawa
Additional Artwork
[modifica]Character Designer
[modifica]Graphic Advisors
[modifica]- Naoto Oshima
- Hiroshi Nishiyama
Sound Advisor
[modifica]Executive Manager
[modifica]- Shoichiro Irimajiri
Executive Coordinators
[modifica]- Makoto Oshitani
- Jin Shimazaki
Overseas Coordinator
[modifica]- Ryoichi Hasegawa
Public Relations
[modifica]- Hiroto Kikuchi
- Takumi Miyake
Manual
[modifica]- Hiroyuki Mitsui
- Osamu Nakazato
- Takashi Nishimura
Special Thanks
[modifica]- Takahiro Hamano
- Yukifumi Makino
- Takuya Matsumoto
- Yoshitake Miura
- Yuichiro Suzuki
Sega Europe Limited
[modifica]Sound Producer
[modifica]Additional Artwork & Visual Advisor
[modifica]- Shigeru Okada
Music & Sound FX
[modifica]- Richard Jacques
Sound Programming
[modifica]- Thomas Szirtes
Vocals
[modifica]- Teresa Jane Davis (courtesy of Freedom Management)
Engineered & Mixed by
[modifica]- Matt Howe
Digital Editing by
[modifica]- Neil Tucker
Recorded and Mixed
[modifica]- Metropolis Studios
- Sega Digital Studio
Technical Support
[modifica]- Colin Carter
- Ed Hollingshead
- Tamer Tahsin
- Thomas Szirtes
- Elton Bird
Senior Product Manager
[modifica]- Kazutoshi Miyake
Operations Manager
[modifica]Product Manager & Public Relations
[modifica]- Mark Maslowicz
Lead Tester
[modifica]- Jason Cumberbatch
Assistant Lead Testers
[modifica]- Dave Thompson
- Roberto Parraga
Special Thanks
[modifica]- Jo Bladen
- Mark Hartley
- Phiippe Deleplace
- Frederique Ayer
- Stephanie Petit
- Jose Angel Sanchez
- Begona Sanz
- David Garcia
- Hitoshi Okuno
- Andreas von Gliszczynski
- Thorsten Moe
- Tina Sakowsky
- Richard Leadbetter
- Paul Davies
- Tom Guise
- Ed Lomas
- Daniel Jevons
- Jose Aller
Sega of America Inc.
[modifica]Map Design Director
[modifica]Project Coordinators
[modifica]- Jason Kuo
- Dave Locke
Product Managers
[modifica]- Kristin McCloskey
- Terese Russell
Lead Tester
[modifica]- Fernando Valderrama
Assistant Lead Tester
[modifica]- Jeff Junio
Special Thanks
[modifica]- Scott Allen
- Sandy Castagnola
- Curtis Clarkson
- Geraldine Dessimoz
- Marci Ditter
- Sheri Hockaday
- Michael Jablonn
- Judy Nybo
- Paul Sears
- Seedy Lounge
- Eric Smith
- Dan Stevens
- Bernie Stolar
- Mark Subotnick
- Shuji Utsumi
- Mike Wallis
Game Developed by
[modifica]Sega Enterprises, Ltd.
Versione PC
[modifica]Traveller's Tales
[modifica]Program design and implementation
[modifica]Head artist
[modifica]- James Cunliffe
Lead artist
[modifica]- Dave Burton
Sega
[modifica]Game design director
[modifica]- Takashi Iizuka (Sega Enterprises Ltd.)
Map design director
[modifica]- Hirokazu Yasuhara (Sega of America Inc.)
Additional artwork
[modifica]- Kazuyuki Hoshino (Sega Enterprises Ltd.)
Additional artwork and visual advisor
[modifica]- Shigeru Okada (Sega Europe Ltd.)
Character designer
[modifica]- Yuji Uekawa (Sega Enterprises Ltd.)
Music and sound producer
[modifica]- Richard Jacques (Sega Europe Ltd.)
Project director
[modifica]- Kats Sato (Sega Europe Ltd.)
General producer
[modifica]- Yuji Naka (Sega Enterprises Ltd.)
Traveller's Tales
[modifica]Polygon model design and implementation
[modifica]- Neil Allen
- Dave Burton
- James Cunliffe
Texture map design and application
[modifica]- Neil Allen
- James Cunliffe
Character animations
[modifica]- Dave Burton
Artwork
[modifica]- Bev Bush
- Carleen Smith
Additional artwork
[modifica]- Leon Warren
- Sean Maden
- Jon Rashid
- Will Thompson
Model and animation data conversion
[modifica]- Andy Holdroyd
Terrain system programming
[modifica]- John Hodskinson
Artificial intelligence
[modifica]- Stephen Harding
- Gary Vine
Texture application software
[modifica]- Andy Holdroyd
3D Engine and Porting
[modifica]- Steve Monks
Additional programming
[modifica]- Andy Holdroyd
- John Hodskinson
- Stephen Harding
- Gary Vine
- Neil Harding
Sega Enterprises Ltd.
[modifica]Producer
[modifica]Game design director
[modifica]Map design director
[modifica]Game designer
[modifica]- Syun Nakamura
Game advisors
[modifica]- Takao Miyoshi
- Katsuhiro Hasegawa
Additional artwork
[modifica]- Kazuyuki Hoshino
Additional artwork and visual advisor
[modifica]- Shigeru Okada
Character designers
[modifica]- Yuji Uekawa
- Yoshitaki Miura
Graphic advisors
[modifica]Sound advisor
[modifica]Music and sound effects
[modifica]Vocals
[modifica]- Teresa Jane Davis (courtesy of Freedom Management)
Engineered and mixed by
[modifica]- Matt Howe
Digital editing by
[modifica]- Neil Tucker
Recorded and mixed at
[modifica]- Metropolis Studios
- Sega Digital Studio
Product manager
[modifica]- Toshinori Asai
Producer
[modifica]- Tetsuo Shinyu
Director
[modifica]- Masamitsu Shiino
Sega Europe Ltd. director
[modifica]- Richard Lloyd
European marketing manager
[modifica]- Hitendra Naik
Assistant European product manager
[modifica]- Steve Wombwell
Localization
[modifica]- Roberto Parraga
- Dave Thompson
- Michael Wiessmuller
Packaging and software manual
[modifica]- Japan :
- Kaoru Ichigozaki
- Osamu Nakazato
- Hayato Takebayash
- Europe :
- Paul Jerem
- America :
- France Tantiado
Supervisor
[modifica]Special Thanks to
[modifica]- Takashi Iizuka
- Jin Shimazaki
- Kazutoshi Miyake
- Katsuhisa Sato
- Scott Hawkins
- Sonic Team